I brought it for my arkham horror cards, they fit perfectly and it looks amazing.
Got a bag for the tokens, but it's just big enough for all of them. Could be bigger.
Designer | |
Publisher | Sierra Madre Games |
Players | 1-4 |
Playtime | 90 mins |
Suggested Age | 12 and up |
Honors | |
Additional Info |
156501/greenland
http://boardgamegeek.com/forum/1527833/greenland/reviews
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The three players in Greenland represent the Norse (red), Tunit (green), and Thule (yellow) tribes inhabiting Greenland from the 11th to the 15th centuries.
As a tribe, you attempt to secure food, resources, and technology to increase the size of your tribe and support children, elders, and livestock while also wiping out competing species or gathering resources to collect victory points. You must work around the weather and the extinction of natural resources as well as negotiate deals to protect your wives while you decide between monotheism or polytheism. In this tableau-building game, you'll send your population out to hunt native species of Greenland — but some might not come back. (Historically, the climate turned frigid and all but the Thule (Inuit) died out.)
In the game, play takes place over six phases; all players complete each phase in turn order, then the next phase starts. Each turn is one generation. In order:
Depending on each player's ending theistic worldview, he has a variable scoring based on successful hunts (polytheism) or resource gathering (monotheism).
Greenland has wonderful historical depth, with events, tribes, animals, inventions, etc. all reflecting the real historical situation in Greenland from the 11th to the 15th centuries. Each card in the game has a small paragraph of historical information on it, in addition to the relevant game effects. The rulebook includes some interesting historical footnotes as well. The gameplay itself, though fairly abstract, puts players in positions where they will gain a better understanding of the peoples of Greenland, the situations they faced and the decisions they had to make. All in all, I love this game as a learning resource, especially since the game itself is fun. The rulebook can be confusing at first, and the game can be punishing (since it is a survival game). The core mechanism is a form of worker placement in which tribesmen are assigned to various roles/hunting grounds and dice are rolled to determine success. The components in this third edition are very good quality. (Note that the Sea Sami are included in this edition, allowing up to 4 players).
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I brought it for my arkham horror cards, they fit perfectly and it looks amazing.
Got a bag for the tokens, but it's just big enough for all of them. Could be bigger.