I brought it for my arkham horror cards, they fit perfectly and it looks amazing.
Got a bag for the tokens, but it's just big enough for all of them. Could be bigger.
Designer | Tony Go |
Publisher | Tau Leader Games |
Players | 1 |
Playtime | 25-30 mins |
Suggested Age | 8 and up |
Expansions | Deep Space D-6: The Endless Expansion |
Honors | 2015 Golden Geek Best Print & Play Board Game Nominee |
Additional Info |
183571/deep-space-d-6
http://boardgamegeek.com/boardgame/183571/deep-space-d-6/forums/63
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Everything goes well, you’re halfway there, and suddenly everything goes wrong and you die… That’s most of the games. There’s also a free app available, but you only have 1 spaceship instead of 4.
Roll dice to defend against internal and external threats. Great amount of replayability with multiple space ships, unpredictability of dice, and how the threat deck draws. Simple set up and game play.
This game takes 30 seconds to set up. 30 minutes to play. Then you want to do it again.
Great mix of dice rolling and strategy.
Highly recommend
I love the physical size of this game! The box is small so it fits in my carry-on, and when playing, the play area fits within even the smallest desk area. It might even squeeze onto the tray table of an airplane with some good space management! I find this game is highly addicting. Not so easy that I win every game, in fact, I only win about 1 in 3 games, so it keeps me wanting more. I like the concept, the rule book is small and relatively well-written, although I did have to refer to it a several times for the first few games. With over 15 plays on it now, I can play one game in under 30 minutes without reference to the rule book. I did have to watch some videos online to get the hang of it at first, so i suppose the rule book might have been a bit more descriptive. The multiple ship boards that come in the game provide great re-playability and good diversity. You actually have to play differently based on which ship you are playing. The variable powers of each ship are very cool. My only gripe is minor: there is not a play mechanism that allows you to capitalize on dice rolls that you cannot use. In other words, sometimes, you will roll a dice combo where only 2 out of the 6 dice are usable. For example, in the case that your shields are already full, you might roll 3 dice that only allow you to recharge your shields, so often these dice get wasted. I wish there was a way to, say turn in any 3 exact dice to take one action of your choice. At any rate, still a great fun little game.
This game is an easy to learn dice chucker/worker placement game. The dice act as your crew members that you assign to various parts of your ship to battle your enemies, complete repairs, and manipulate your dice rolls.
There is a level of replaybility here with four different ships to choose from (each with its own differing abilities) plus the ability to adjust the difficulty level.
I find that it's a game that can be largely driven by luck but does provide some opportunity to mitigate less than optimal dice rolls. It provides a good challenge with a small foot print and great portability. As a primarily solo gamer, this is definite go-to when I am after something light and quick.
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I brought it for my arkham horror cards, they fit perfectly and it looks amazing.
Got a bag for the tokens, but it's just big enough for all of them. Could be bigger.