a great light family game. just enough strategy to keep it interesting.
Arrived fast and in perfect condition
I like the large width of the bag so it can hold many games width wise.
(Also, what else will I do with 100 reward points?!)
Designer | |
Publisher | Ludonaute |
Players | 1-6 |
Playtime | 90 mins |
Suggested Age | 13 and up |
Expands |
Yggdrasil |
Additional Info |
127216/yggdrasil-asgard
http://boardgamegeek.com/forum/1267741/yggdrasil-asgard/reviews
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In Yggdrasil: Asgard, an expansion for Yggdrasil, each God can go into a Trance for one action. Once in a Trance, a God can neither fight in Asgard nor use his usual power – but all the Gods, including the one in Trance, receive a Trance power. Two examples of Trance powers: the Gods can discard the vikings' souls after rolling the die in combat, or they automatically remove five Fire giants from the bag of their choice while doing an action in the Kingdom of Fire. For one action, the entranced God can leave the Trance, at which point he recovers his usual power and can fight again.
Yggdrasil: Asgard contains twelve double-sided God tiles, with a God's usual power on one side and the Trance power on the other. To change a God's state, the player simply flips the tile. The Gods included in this expansion are:
I don’t play without this and although I speak English, the cards just use symbols and are not in French. The rules can be found online in English. This makes it easier to win perhaps, especially with larger groups where it was otherwise very difficult to achieve.
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a great light family game. just enough strategy to keep it interesting.
Arrived fast and in perfect condition
I like the large width of the bag so it can hold many games width wise.
(Also, what else will I do with 100 reward points?!)