Simple card game taking 30 minutes with 9 players. We modified start to have 4 saboteurs for better valance.
Well constructed but miss a layer of complexity that make the play to repetitive but not so challenging actions
Designer |
Andrew Parks |
Publisher | Quixotic Games |
Players | 1 |
Playtime | 60-90 mins |
Suggested Age | 10 and up |
Expansion for | Core Worlds |
Additional Info |
328271/core-worlds-nemesis
http://boardgamegeek.com/boardgame/328271/core-worlds-nemesis/forums/63
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The solo play deck is very easy to use as an add-on; not finicky at all. I'm not a fan of solo play at all, though, so that's a bonus -- the real gem of this set is the inclusion of *every* promo card for Core Worlds -- all of them. Honestly, I had nearly all of them already and *still* bought this package, because "nearly" meant I hadn't ever gotten the otherwise almost impossible to find promo set of Pre-Game draft cards -- there are 10 and all are top-notch, but almost lost to time because they and Champion of Ra (a 1-card promo) were rewards for a poorly advertised and frankly stupid Kickstarter attempt to make a Core Worlds digital game, and the very dumb decision was made to make physical cards a totally exclusive promo for this *digital* item -- duh. Thus, this is basically the only way to get those cards, and you get every other promo, too. A great problem solver -- plus a nice AI deck for solo play -- for an overlooked but excellent, immersive deckbuilder.
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Smash Up: World Tour - International Incident
Simple card game taking 30 minutes with 9 players. We modified start to have 4 saboteurs for better valance.
Well constructed but miss a layer of complexity that make the play to repetitive but not so challenging actions