Expensive but worth it, awesome package. The additional modules add a lot of interesting gameplay possibilities. I hope! Still working may way through the training scenarios.
Designer |
Raphaël Guiton Jean-Baptiste Lullien Nicolas Raoult |
Publisher | Guillotine Games |
Players | 1-6 |
Playtime | 60 mins |
Suggested Age | 13 and up |
Expands |
Zombicide |
Expansion | |
Additional Info |
137987/zombicide-toxic-city-mall
http://boardgamegeek.com/forum/1368424/zombicide-toxic-city-mall/reviews
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This expansion will introduce mall tiles combining building and street zones for a different perspective on lines of sight. There will be also four new survivors (including their Zombivor versions) with new skills, and the six Zombivor versions of the 2012 core game heroes.
The Toxic City Mall will also include new equipment cards (such as assault rifles, laser pointers or flamethrower) and new game modes: Toxic City Mall will introduce barricade rules, giant-sized rubble tokens to change your boards and Zombivor rules. Players will be able to lead these undead heroes against the zombie hordes, with totally new mechanics. Then there’s the Ultrared Mode, allowing players to gain new Skills after reaching the Red Danger Level, and super Ultrared weapons usable only by Red Level survivors.
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Expensive but worth it, awesome package. The additional modules add a lot of interesting gameplay possibilities. I hope! Still working may way through the training scenarios.