I love the detail and historical accuracy of this game. The production values for this game are very high.
Only market cards, and that's ok. Some of these are more useful then others but you never know what kind of combos you can pull.
Designer |
Brian Engelstein Geoff Engelstein |
Publisher | Z-Man Games |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 13 and up |
Additional Info |
65534/ares-project
http://boardgamegeek.com/forum/709850/the-ares-project/reviews
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In order to achieve a near-complete representation of RTS mechanics on tabletop (down to things like fog-of-war and combat micro), the Ares Project builds a towering infrastructure of deep rules and fiddly mechanics, held together with a bonkers amount of cards, tokens, and other components. This is the type of approach that has killed so many other thematic games, turning them into mindless book-keeping and repetitive token-shuffling, but shockingly, in The Ares Project it all just... works. The game has a long setup and an intimidating core ruleset, but after that it's a fairly quick and smooth experience. The action is well represented and fun, the mechanics are easy to take advantage of, and all gameplay decisions have weight and consequence to them. This game is a rare instance of over-designing turning out great in the end.
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I love the detail and historical accuracy of this game. The production values for this game are very high.
Legendary: A Marvel Deck Building Game – 2099
Only market cards, and that's ok. Some of these are more useful then others but you never know what kind of combos you can pull.