Arkham Horror: The Card Game – The Feast of Hemlock Vale: Campaign Expansion
Whether Marvel, Star Wars, Harry Potter or Last Airbender the rising series delivers quality components and a solid co-op experience if a little challenging at times.
Designer |
Grant Wylie Mike Wylie |
Publisher | Worthington Games |
Players | 1 |
Playing Time | 30-60 mins |
Suggested Age | 14 and up |
Additional Info |
329432/tarawa-1943
http://boardgamegeek.com/boardgame/329432/tarawa-1943/forums/63
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TARAWA 1943 is a solitaire, card driven game on the invasion of Japanese controlled Tarawa by the 2nd Marine Division. Each turn the USMC player will activate one of his battalions (there are 8 in the game). During it's activation it can move, attack, and attempt to regroup. The USMC player further has a 3 card hand (out of a deck of 30 cards) that gives additional resources to the player (naval support, air support, engineers, tanks, etc). The USMC player can play 1 card during their turn and 1 card during the Japanese turn.
As a battalion is activated it reduces its cohesion (reflecting wear and tear, exhaustion). Battalions are further reduced in cohesion due to Japanese attacks and the marines "pushing their attacks".
After the USMC player finishes their activation, the Japanese turn begins with the flip of a card. From this the USMC player will face fire attacks, banzai attacks, bunkers, cross fires, infiltration, and more. The card engine will ensure an ever changing game and no two will play the same.
The game will give the historical starting invasion site, however, we have included the alternate "south beach" landing possibility, that the Japanese had expected and prepared.
Victory is achieved by taking the island as quickly as possible while minimizing casualties. This was the first invasion of the US island hopping strategy and high losses or a prolonged fight could have led to a cancellation of the island hopping campaign.
-description from publisher
This game simply put is a treat! Just like chess, easy to learn hard to master and it will keep you coming back for more. Simple card driven mechanics but every turn you make crucial tactical decisions.
One can pretty much learn how to play by watching some play thrus online prior to receiving the game after ordering. Do not let the simplicity of it fool you however you'll be in the thick of it from the start and trying to either match or surpass your last attempt.
Very atmospheric and draws you in to what must have been a hellish scene on an otherwise beautiful sunny pacific day. Turns flow and it's easy to get up and go grab a coffee and get right back to where you left off.
A must own for any wargamer and for most solo board gamers as well.
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Arkham Horror: The Card Game – The Feast of Hemlock Vale: Campaign Expansion
Whether Marvel, Star Wars, Harry Potter or Last Airbender the rising series delivers quality components and a solid co-op experience if a little challenging at times.