I brought it for my arkham horror cards, they fit perfectly and it looks amazing.
Got a bag for the tokens, but it's just big enough for all of them. Could be bigger.
Not much in there, but the rule is simple and I really could use the dice inside.
Designer | Richard Breese |
Publisher | Z-Man Games |
Players | 2-4 |
Playtime | 90 mins |
Suggested Age | 10 and up |
Honors | |
Expansions | Reef Encounter of the Second Kind |
Additional Info |
12962/reef-encounter
http://boardgamegeek.com/forum/2389/reef-encounter/reviews
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Reef Encounter is about life on a coral reef! Using polyp tiles, players grow different types of corals, which they can protect from being attacked by other corals through judicious placing of their four shrimp counters. To be successful players must consume polyps from neighboring corals in order to acquire the 'consumed' polyp tiles that are the key to the game. The consumed polyp tiles have a myriad of uses (and have a similar effect to the action points in games like Tikal and Java). Most importantly they can be used to flip over or lock the coral tiles, which determine the respective values of the different types of coral at the end of the game.
Description from the designer, Richard Breese.
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I brought it for my arkham horror cards, they fit perfectly and it looks amazing.
Got a bag for the tokens, but it's just big enough for all of them. Could be bigger.
Not much in there, but the rule is simple and I really could use the dice inside.