I brought it for my arkham horror cards, they fit perfectly and it looks amazing.
Got a bag for the tokens, but it's just big enough for all of them. Could be bigger.
Designer | Richard Garfield |
Publisher | IELLO |
Players | 2-6 |
Playtime | 30 mins |
Suggested Age | 8 and up |
Honors | 2013 Golden Geek Best Board Game Expansion Nominee |
Expansion For |
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Expansions |
King of Tokyo: Monster Pack – King Kong King of Tokyo: Halloween (New Edition) |
Accessories |
Folded Space - King of Tokyo & Expansions (v1) Folded Space - King of Tokyo / King of New York & Expansions (v2) |
Additional Info |
127067/king-of-tokyo-power-up
http://www.boardgamegeek.com/forum/1264740/king-of-tokyo-power-up/reviews
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With King of Tokyo: Power Up! – an expansion for the King of Tokyo base game – after choosing a monster, each player takes the eight Evolution cards associated with that monster, shuffles those cards, and creates a personal deck. At the end of a player's turn, if she has three hearts, she draws one Evolution card and adds it to her hand; this is possible even in Tokyo (when hearts are normally useless) and even if the hearts are used for some other action, such as healing.
A player can reveal and play an Evolution card at any time. Some Evolutions are temporary, allowing a one-time bonus, while others are Permanent, such as Gigazaur's "Tail Sweep", which allows him to change one die to a 1 or 2 each turn. Each Evolution card also identifies whether a monster is a Mutant, Invader or Robot, and while not relevant for Power Up!, this species identification could come into play in future expansions.
The rules for King of Tokyo: Power Up! contain a few variants: Players start with a random Evolution in play, or draw two cards and choose the one they want, or draft a set of Evolutions prior to the start of play. However you play, the goal of the game remains the same: Score 20 points or be the last monster standing amid the rubble of what was once Tokyo.KOT by itself is a somewhat enjoyable game. This simple expansion adds unique powers to the monsters that drastically changes the gameplay making it much more enjoyable. The powerups can offset the randomness of rubbish dice rolls enough to keep people engaged. I found it also extends the play time a bit too... not really a negative, but something to keep in mind.
Greatly improves the base game by adding variable powers to monsters.
Definitely a must-have expansion for King of Tokyo as it introduces powers specific to the monsters in the base game, thus adding some variety to the game and making everyone's monster feel unique! Also comes with another monster as well! :) After playing with the power-up cards it's hard to ever play King of Tokyo without them!
7/10
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I brought it for my arkham horror cards, they fit perfectly and it looks amazing.
Got a bag for the tokens, but it's just big enough for all of them. Could be bigger.