Simple card game taking 30 minutes with 9 players. We modified start to have 4 saboteurs for better valance.
Well constructed but miss a layer of complexity that make the play to repetitive but not so challenging actions
Publisher | Decision Games (I) |
Players | 2 |
Playtime | 60-90 mins |
Suggested Age | 14 and up |
Additional Info |
353006/hornets-nest-buying-time-shiloh-6-april-1862
http://boardgamegeek.com/boardgame/353006/hornets-nest-buying-time-shiloh-6-april-1862/forums/63
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Hex and counter wargame using the Musket & Saber Quickplay system, to portray the battle of Shiloh in the American Civil War.
Hornet’s Nest uses the Musket & Saber QuickPlay system to portray battle in the American Civil War. Combat is based on unit quality over quantity, and rewards use of historical tactics. Infantry—tough and resilient—bears the brunt of battle. Artillery can smash attacks or open holes in enemy lines, but is vulnerable and brittle. All units are susceptible to rout when weakened, so reserves are a must. Leaders enhance unit capabilities. Special rules cover the rallying of Union remnants and the formation of a massive Confederate artillery battery.
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Smash Up: World Tour - International Incident
Simple card game taking 30 minutes with 9 players. We modified start to have 4 saboteurs for better valance.
Well constructed but miss a layer of complexity that make the play to repetitive but not so challenging actions