I brought it for my arkham horror cards, they fit perfectly and it looks amazing.
Got a bag for the tokens, but it's just big enough for all of them. Could be bigger.
Not much in there, but the rule is simple and I really could use the dice inside.
Designer | Curt Covert |
Publisher | Smirk & Dagger Games |
Players | 3-6 |
Playtime | 90 mins |
Suggested Age | 12 and up |
Expansion |
Cutthroat Caverns: Deeper & Darker |
Honors |
2008 Golden Geek Best Card Game Nominee 2008 Golden Geek Best Party Board Game Nominee |
Additional Info |
28259/cutthroat-caverns
http://boardgamegeek.com/forum/2497/cutthroat-caverns/reviews
|
"Without teamwork, you will never survive. Without betrayal, you’ll never win."
Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.
A unique combination of cooperative game play and opportunistic backstabbing.
The mechanic of working together until the very last moment when you all suddenly try to go it alone is wonderful. Great game if you like to fight with your friends.
Your payment information is processed securely. We do not store credit card details nor have access to your credit card information.
I brought it for my arkham horror cards, they fit perfectly and it looks amazing.
Got a bag for the tokens, but it's just big enough for all of them. Could be bigger.
Not much in there, but the rule is simple and I really could use the dice inside.