Played:
10 + solo plays
1-5 @ 2 player
This is a fantastic solo, small footprint game. I travel with it, and bust it out whenever there’s time.
It’s got the right kind of dice rolling, I’m a lover of random results, but that doesn’t mean I don’t care about tactics and strategy, and this game does both fairly well. One of my favourite things is having a terrible roll, thinking “that’s it, I’m screwed” only to look at my accumulated skills, pay some dice, adjusted some numbers, add some more dice to my supply, and start rolling again, to turn around and say “oh wow, not only did I make it through, but I did it unscathed!” (And yes, I talk to myself a lot during solo dungeon crawls, ain't nobody here but us chickens!)
I love how the cards have so many interesting multiple uses, it’s one of the few games I’ve played with this mechanic that can actually have some really hard choices, maybe I just fought a battle and the card I received has a great item on it, but I really need the experience points too, as it’ll get me much closer to my next level and on top of that, maybe I’m injured and the cards third choice is a potion that I can use to heal some of those forever mounting wounds!
Character verity is great, all with pretty powerful starting skills and decent stats, but I also like the hero forging that happens. Nothing like taking a warrior character and hacking through a dungeon, only to emerge out the other side a hyper talented magic user. Then reset that game with the same character, and emerge from the next dungeon without the slightest bit of magic ability and super-heavy stats in strength and speed!
Love the campaign mode, it adds a nice little permanently added skill/trait to your character without it being boring paperwork, I’m genuinely excited to fill in those boxes with check marks after a narrow victory, especially on a medium or hard dungeon.
Just an around fantastic game, easily my go to solo dungeon crawl game.