Gold Ennie Award 2020 for Best RPG Related Product
The Handout to End All Handouts The City Guide That Shatters Reality
At the end of the 19th century, an American art student went to Paris, read a play, and lost his grip on reality.
The play was called The King in Yellow.
Having read it, head reeling from absinthe, bedeviled by unseen adversaries, he realized that the alien world it described, Carcosa, had sunk its traces throughout the City of Lights.
As he explored Paris in search of its decadent influence, he created a scrapbook. A guide for himself, and for those who would come after him.
Yoked together from existing travelogues, newspapers, and the disquieting ephemera of the occult tradition, it laid out a skewed portrait of a haunted city:
-Art student life, from hazing rituals to fabulous bacchanals at the Moulin Rouge -Hangouts and nightspots, from everyday beaneries to ghoulish cabarets -Neighborhoods and attractions, with useful maps -Sources of knowledge, from museums to institutes of technology -Operations of the justice system, from the city’s police to its prisons -Rites of death, from funeral fees to the notorious, bone-stacked catacombs -Details of everyday life, including currency, communications, and essential phrases -A timeline of recent historical events
In the margins appear the increasingly fervid scrawls of the anonymous compiler. Through them determined investigators of the Yellow Sign mystery will learn:
-Who to seek aid from -Where madness lurks
And to never waver in their distrust of clowns
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Concordia has been a top 10 game for me since its release. Venus is a great addition that changes the game enough to keep it fresh without encumbering it with wholesale changes.
This is a great ice breaker/party game. It is so funny watching people struggle with not saying Ummmm. The rule cards add that little extra fun to it too.