I'd been looking for a while for a good lunchtime game to play at work, and Jump Drive is easy enough to pick-up and quite fast once everyone has the hang of it. There are many options for strategies, though the game can be very erratic. Since you pay for your played cards with cards from your hand, your hand changes fast and often, which can be good or bad. Many times we've played now and someone gets way in the lead and ends the game in 5 or 6 rounds, and there's no real way to stop them because player interaction is limited to a few cards.
It's really satisfying to get a nice combo going, though it can be difficult to do in so few rounds. Even though you're cycling through cards quite fast, it's down to the luck of the draw, and if you didn't draw at least 1 nice card to combo with your other ones, your a round behind everyone else, which is a lot when playing such a short game. That's why we usually increase the victory cap to 70, 80, even 100 points instead.
All in all, this is a fun and fast engine builder that's quite easy to learn.