Twilight Struggle: Red Sea – Conflict in the Horn of Africa
This playing Matt has excellent artwork, and is definitely larger than I expected. Great addition to a great game.
Designer | Günter Cornett |
Publisher | Rio Grande Games |
Players | 2 |
Playtime | 30 mins |
Suggested Age | 10 and up |
Honors | |
Additional Info |
394/kahuna
http://boardgamegeek.com/forum/1559/kahuna/reviews
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Originally published in 1997 as Arabana-Ikibiti by the designer's own publisher Bambus Spieleverlag, then reprinted by Funagain in the U.S., Kosmos' Kahuna – part of its Kosmos two-player series – is the best known implementation of this design.
In this simple two-player game, players use cards to place or remove bridges from a collection of islands. If you get the majority of bridges around an island, you place one of your marker stones on it and also remove any of your opponent's bridges to that island – which might cause them to lose a bridge majority on an adjacent island and lose a marker stone there. The Kosmos edition has excellent graphics and nice wooden pieces and plays very well.
This game is all about area control and has a lot of direct player conflict. The first of three rounds is mostly just claiming territory, but seeing that the board doesn't reset for the second and third round, it doesn't take long before you're vying for your opponent's territory and kicking them out, all while trying to keep yours. The last round scoring is a nice surprise twist. A decent little game, nothing bad, nothing amazing. Still have it on my shelf.
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Twilight Struggle: Red Sea – Conflict in the Horn of Africa
This playing Matt has excellent artwork, and is definitely larger than I expected. Great addition to a great game.