Twilight Struggle: Red Sea – Conflict in the Horn of Africa
This playing Matt has excellent artwork, and is definitely larger than I expected. Great addition to a great game.
Designer | Justin De Witt |
Publisher | Fireside Games |
Players | 1-6 |
Playtime | 90 mins |
Suggested Age | 12 and up |
Honors | 2013 Origins Awards Best Gaming Accessory Nominee |
Expands | Castle Panic |
Additional Info |
104590/castle-panic-the-wizards-tower
http://boardgamegeek.com/forum/1066720/castle-panic-the-wizards-tower/reviews
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Note: This is not a standalone product and you'll need the base game Castle Panic to play.
The best-selling expansion to Castle Panic. Now with a brand new look.
Players cast powerful spells as they face off against magical Imps, evasive flying creatures, fire-breathing Monsters, and more.
With The Wizard's Tower, magic comes to the world of Castle Panic. Play spell cards, catch Monsters on fire, and do damage in exciting new ways. All while a new army of smarter, stronger, and faster Monsters try to tear down your Castle.
if you're looking to add a little more to Castle Panic this is a great expansion. Introduces some new monsters and the new wizard deck with some really interesting cards.
This is a must have expansion for castle panic. It adds a lot of depth and replayability to the game. The wizard deck is both a gift and a curse when playing the game. Too many wizard cards and you'll lose. Not enough, and you're lose. It's quite cool.
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Twilight Struggle: Red Sea – Conflict in the Horn of Africa
This playing Matt has excellent artwork, and is definitely larger than I expected. Great addition to a great game.