Twilight Struggle: Red Sea – Conflict in the Horn of Africa
We are Closed on Good Friday Mar 29th, 2024. Happy Easter!
Designer | Donald X. Vaccarino |
Publisher | Rio Grande Games |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 13 and up |
Honors | 2012 Golden Geek Best Board Game Expansion Nominee |
Expansion For |
Dominion (Second Edition) Dominion: Intrigue |
Family | Dominion |
Additional Info |
104557/dominion-hinterlands
http://boardgamegeek.com/forum/1066336/dominion-hinterlands/reviews
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Note: This is an expansion not a full game, you will need either Dominion or Dominion: Intrigue to be able to play this. There are no basic victory or treasure cards in this set.
The world is big and your kingdom small. Small when compared to the world, that is; it's moderate-sized when compared to other kingdoms. But in a big world like this one - big when compared to smaller worlds anyway, if such things exist; it's moderate-sized when compared to worlds of roughly the same size, and a little small when compared to worlds just a little larger - well, to make a long story short - short when compared to longer stories anyway - it is time to stretch your borders. You've heard of far-off places - exotic countries, where they have pancakes but not waffles, where the people wear the wrong number of shirts, and don't even have a word for the look two people give each other when they each hope that the other will do something that they both want done but which neither of them wants to do. It is to these lands that you now turn your gaze.
Dominion: Hinterlands is the sixth addition to the game of Dominion. It adds 26 new Kingdom cards to Dominion, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them.
Lots of fun action cards in this expansion! A must have for any dominion fan!
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Twilight Struggle: Red Sea – Conflict in the Horn of Africa