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Designer | Mac Gerdts |
Publisher | PD-Verlag |
Players | 2-6 |
Playing Time | 90 minutes |
Accessory | Bag Tokens (set of 10) |
Additional Info |
166857/antike-ii
http://boardgamegeek.com/forum/1557479/antike-ii/reviews
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Antike II is a challenging strategy game about evolution and competition among ancient civilizations. Ancient nations create cities, build temples, sail the seas, and discover new principles of science and technology. Their legions and galleys open new settlements and defend their people against attacks from their enemies. Two scenarios can be chosen as the game board is two-sided.
Every nation tries to win ancient kings, scholars, generals, citizens, and navigators for themselves. The nation that acquires a specified number (depending on the number of players) of ancient personalities first wins the game!
Lead one of these nations to victory — but watch out for your enemies as they will want to conquer your cities to destroy your temples. The game depends not on the luck of dice or cards, but on thoughtful plans and skillful diplomacy.
Antike II differs from the 2005 Antike in several ways, according to designer Mac Gerdts. To start, players now own city tokens, which allows them some degree of choice as to which resource a newly founded city shall produce. Military units have become more expensive, and the rules for the conquest of cities are considerably easier. The scientific progresses were altered as well. Neutral temples now exist, which may be destroyed, gaining VPs of a general, without harming other players. The game features two new maps in a new graphical design, and a new card named "BELLONA" (the ancient Roman goddess of war) has been introduced to counter the starting player's advantage.
Gerdts notes that the main goal of all of these changes was to make the rules for a conquest of cities easier, while also opening more possibilities to win the game without the need to attack other players.
Love that Antike II manages to capture the feel of an epic civilization game with a slim rule set and short play time. This alone is a terrific achievement by Mac Gerdts.
Antike II is wonderfully strategic with perfect information. It felt like players were able to take different strategic approaches, with none being more or less valid. Despite this, the game did not feel like a messy point salad. The race element really ties the game together and provides a razor sharp focus.
I‘m a big fan of the implementation of the achievements as there seems to be quite a bit of depth / decision space with regards to which ones you go for, and more importantly when.
Combat being ultra simple is a great decision as it would otherwise slow down the wonderfully quick pace of the game. The game was feistier than I had anticipated; three rounds in, the tension was rising already and then never really let up. I had expected things to be a bit more “euro”, but was pleasantly surprised to see that the knives come out early and often.
Overall, love it and can’t wait to play again.
If you like Rondel Euro Games then get it. The cover looks boring but there's a lot of tension in the game. This is the one game that I was forced into playing because of the group and kept thinking that I would dislike this game but half-way into it, I Loved it and immediately bought it.
Plods on a bit slowly and better with more players. It’s a Euro-Style war game which can be ok it’s just a little too simple for my tastes or I’d rate it higher.
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Great store, fast shipping! Will definitely shop here again!