Twilight Struggle: Red Sea – Conflict in the Horn of Africa
This playing Matt has excellent artwork, and is definitely larger than I expected. Great addition to a great game.
Designer | Uwe Rosenberg |
Publisher | Lookout Games |
Players | 1-7 |
Playtime | 30-210 mins |
Suggested Age | 12 and up |
Honors | |
Accessories |
The Broken Token - The Caverna Organizer |
Reimplemented By | Caverna: Cave vs Cave |
Expansion |
Caverna: The Forgotten Folk Caverna: Frantic Fiends |
Additional Info |
102794/caverna-cave-farmers
http://boardgamegeek.com/forum/1051063/caverna-cave-farmers/reviews
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Following along the same lines as its predecessor ( Agricola ), Caverna: The Cave Farmers is a worker-placement game at heart, with a focus on farming. In the game, you are the bearded leader of a small dwarf family that lives in a little cave in the mountains. You begin the game with a farmer and his spouse, and each member of the farming family represents an action that the player can take each turn. Together, you cultivate the forest in front of your cave and dig deeper into the mountain. You furnish the caves as dwellings for your offspring as well as working spaces for small enterprises.
It's up to you how much ore you want to mine. You will need it to forge weapons that allow you to go on expeditions to gain bonus items and actions. While digging through the mountain, you may come across water sources and find ore and ruby mines that help you increase your wealth. Right in front of your cave, you can increase your wealth even further with agriculture: You can cut down the forest to sow fields and fence in pastures to hold your animals. You can also expand your family while running your ever-growing farm. In the end, the player with the most efficiently developed home board wins.
You can also play the solo variant of this game to familiarize yourself with the 48 different furnishing tiles for your cave.
Caverna: The Cave Farmers, which has a playing time of roughly 30 minutes per player, is a complete redesign of Agricola that substitutes the card decks from the former game with a set of buildings while adding the ability to purchase weapons and send your farmers on quests to gain further resources. Designer Uwe Rosenberg says that the game includes parts of Agricola, but also has new ideas, especially the cave part of your game board, where you can build mines and search for rubies. The game also includes two new animals: dogs and donkeys.
Great quality components, used the 3d printer to create dwarves that hold the "weapons", mechanically this game just works and doesn't feel as frustrating as Agricola when it comes to feeding your people.
...maybe better. It's hard to say. While the game is similar in many ways, it's also quite different. It's much larger in scope, and yet, easier to explain (at least in terms of scoring). And the best part is, people actually want to play it with me! Agricola turned off everyone who I played with, for some reason. I think the fact that you can just kinda do whatever you want, the free, open nature of it, is better than being somewhat forced into doing everything (and penalized if you don't) in Agricola. As worker placements go, this one is up there for me. Not my #1, but I wouldn't turn down a game of it.
8\10
An often overlooked aspect of Caverna is that it can be played with just one player all the way up to seven players, and is fun at any player count. This means that it's good for solo gaming while in isolation, and will be playable with your group when the isolation ends. It's a hefty box, but the game is very enjoyable.
A lot of strategy and entertainment to be had. This game burns time quickly. You easily forget how much time goes by and next thing you know, 3 hours is gone. Time flies when you're having fun.
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Twilight Struggle: Red Sea – Conflict in the Horn of Africa
This playing Matt has excellent artwork, and is definitely larger than I expected. Great addition to a great game.