Twilight Struggle: Red Sea – Conflict in the Horn of Africa
This playing Matt has excellent artwork, and is definitely larger than I expected. Great addition to a great game.
We are Closed on Good Friday Mar 29th, 2024. Happy Easter!
Designer | Reiner Knizia |
Publisher | White Goblin Games |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 10 and up |
Honors | |
Additional Info |
34585/keltis
http://boardgamegeek.com/forum/4683/keltis/reviews
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Note: This game is in German, but the game is language independent based on BoardGameGeek. English rules can be found here. This game also includes the Neue Wege, Neue Ziele expansion as well.
Keltis is a multi-player game based on Lost Cities, with some rules changes, later published with Knizia's original rules and theme as Lost Cities: The Board Game.
Players play cards to move their playing pieces along stone paths. Cards show one of five different colors/symbols, each corresponding to one path; in addition, each card shows a number (0-10, twice each). In each color, each player can play his cards in either ascending or descending order. As in Lost Cities, it's better to concentrate on a few paths since the final spaces on a path grant high points, but ending early gives negative ones.
The active player plays one card (out of a hand of eight) or discards one, then moves the corresponding playing piece on the path. Many of the spaces have a token that grants some bonus: either immediate points (counted on the scoring track), an extra move on a path, or wishing stones that are needed at game end to avoid negative points.
The game ends when five playing pieces (from any combination of players) have reached the seventh (or higher) space on their respective paths. Now, scoring happens:
All endgame points are added to any scored during the game. The player with the highest score wins!
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Twilight Struggle: Red Sea – Conflict in the Horn of Africa
This playing Matt has excellent artwork, and is definitely larger than I expected. Great addition to a great game.