Twilight Struggle: Red Sea – Conflict in the Horn of Africa
This playing Matt has excellent artwork, and is definitely larger than I expected. Great addition to a great game.
Designer | Chris Cieslik |
Publisher | Asmadi Games |
Players | 1-2 |
Playtime | 30-45 mins |
Suggested Age | 14 and up |
Expansion | One Deck Dungeon: Abyssal Depths |
Honors |
2016 Golden Geek Best Solo Board Game Nominee 2016 Golden Geek Best Cooperative Game Nominee 2016 Golden Geek Best 2-Player Board Game Nominee |
Integrates With | One Deck Dungeon: Forest of Shadows |
Accessories |
One Deck Dungeon: Playmat One Deck Dungeon: Glooping Ooze Plushie |
Additional Info |
179275/one-deck-dungeon
https://boardgamegeek.com/boardgame/179275/one-deck-dungeon/forums/63
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A small box dungeon delver built on dice mechanisms. Great concept but needs a shorter game length as playthroughs tend to get a bit monotonous. Kids love this one but even they find it too long and get bored after the first 2 levels. Fun to take out once in a while but just needs a bit more for long term play at this length.
The best rolling dice game
This game is really fun, I usually stay away from solo games but I tried this one out and it really got me interested. Mechanics are really fun, lots of choices to be made. This game does not disappoint!
Played:
10 + solo plays
1-5 @ 2 player
This is a fantastic solo, small footprint game. I travel with it, and bust it out whenever there’s time.
It’s got the right kind of dice rolling, I’m a lover of random results, but that doesn’t mean I don’t care about tactics and strategy, and this game does both fairly well. One of my favourite things is having a terrible roll, thinking “that’s it, I’m screwed” only to look at my accumulated skills, pay some dice, adjusted some numbers, add some more dice to my supply, and start rolling again, to turn around and say “oh wow, not only did I make it through, but I did it unscathed!” (And yes, I talk to myself a lot during solo dungeon crawls, ain't nobody here but us chickens!)
I love how the cards have so many interesting multiple uses, it’s one of the few games I’ve played with this mechanic that can actually have some really hard choices, maybe I just fought a battle and the card I received has a great item on it, but I really need the experience points too, as it’ll get me much closer to my next level and on top of that, maybe I’m injured and the cards third choice is a potion that I can use to heal some of those forever mounting wounds!
Character verity is great, all with pretty powerful starting skills and decent stats, but I also like the hero forging that happens. Nothing like taking a warrior character and hacking through a dungeon, only to emerge out the other side a hyper talented magic user. Then reset that game with the same character, and emerge from the next dungeon without the slightest bit of magic ability and super-heavy stats in strength and speed!
Love the campaign mode, it adds a nice little permanently added skill/trait to your character without it being boring paperwork, I’m genuinely excited to fill in those boxes with check marks after a narrow victory, especially on a medium or hard dungeon.
Just an around fantastic game, easily my go to solo dungeon crawl game.
Good little game. The dice rolling is well implemented. It does not feel like the dice screw you over, you have a good way to manipulate the luck of the game. This is fun overall and for the price you can't go wrong.
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Twilight Struggle: Red Sea – Conflict in the Horn of Africa
This playing Matt has excellent artwork, and is definitely larger than I expected. Great addition to a great game.