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$73.95 CAD

Jamey Stegmaier
Stonemaier Games
Players 1-5
Playtime 90-115 mins
Suggested Age 14 and up
Accessories The Broken Token - Scythe Organizer
Scythe: Metal Coins
Scythe Encounter and Expansion Tokens (19 pcs)
Full Set of Worker Meeples for Scythe (56 pcs)
Meeple Realty - Scythe Factory (Compatible with SCYTHE™)
Deluxe Token Bundle for Scythe

Scythe: Realistic Resources
Scythe Promo #15 -15 Metal $10 Blue Coins
Scythe - Set of Large Action Tokens for Scythe
Scythe Automa Deck (Stonemaier Games) 
Encounter Tokens for Scythe (set of 12) 
Scythe Neoprene Board Game Mat (36" X 28")
Insert Here - Scythe (v2) Organizer

Scythe: Board Extension
Scythe: Invaders from Afar

Scythe: The Wind Gambit
Scythe: The Rise of Fenris
Scythe Encounters

Promo Pack Scythe Kickstarter Promo Pack #1 - 4 Promo Encounter Cards (Stonemaier Games)
Scythe Kickstarter Promo Pack #2 - 4 Promo Encounter Cards (Stonemaier Games)
Scythe Kickstarter Promo Pack #3 - 4 Promo Objective Cards (Stonemaier Games)
Scythe Kickstarter Promo Pack #4 Factory Cards - 6 Promo Cards (Stonemaier Games)
Scythe Kickstarter Promo Pack #5 - 3 Promo Power Dials (Stonemaier Games)
Scythe Kickstarter Promo Pack #9 -7 Metal $50 Coins

Scythe Kickstarter Promo Pack #10 - 15 Metal $2 Coins
Scythe Promo #17 -15 Metal $5 Red Coins
Scythe Promo #8 - 2 Promo Power Dials (Stonemaier Games)
Scythe Bonus Promo Pack - 6 Promo Encounter Cards numbers 37-42 
Scythe Promo #16 -25 Metal $1 Coins

Book Scythe: Art Book

It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.

Scythe is a 4X board game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europa who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.

Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place).

Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness.

Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination.

Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.

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