The Battle of Red Cliffs: Command Expansion #2
Note: This is not a standalone product and you'll need the base game The Battle of Red Cliffs to play.
Command Expansion #2 comes with nine cards, numbered 10 to 18.
During setup, each player randomly takes one Command card. Command cards give player a unique ability for the entire game or once per round.
(10) Summon East Winds. Once per round, you may create a set from any one card in the discard pile. This must be performed on your own turn.
(11) Hard of Heart. After you draw 1 card at the beginning of the turn, you may discard 2 Beauty cards and draw three new cards or discard 3 Beauty cards and draw five new cards.