The tiles are then divided by a unique mechanic: When it is your turn, you may either A) Take any number of tiles from the pool, or B) Claim that another player has been too greedy, taking all of that player's tiles, but returning at least one tile to the pool (you must of course show yourself to be a little less greedy).
The next player without tiles then follows in turn. This way the size of the pool will gradually increase, and the round is over once the last player without tiles decides to take what's left in the pool. Every player will then have a share of tiles, and a scoring phase follows.
Tactical play will help you get the meat, fur, tusks, animals, and tools you want (each tile has a different way of scoring), but you may also play cards for immediate effects or to secretly influence the scoring.
- Game material is language independent -