C3i Magazine Issue #28
C3i Magazine is a support magazine for GMT Games and includes new scenarios, variants, strategy and tactical tips, designers & developers notes, game inserts to expand their boxed games like new counters, maps, cards, player aids, and more.
C3i Magazine (RBM Studio) support website includes free PDF downloads of most out-of-print C3i Magazine articles, news & info, BLOG forum and more: C3i ops center.
Contact the publisher Rodger B. MacGowan at email@example.com (email)
Rodger B. MacGowan is also the Vice President and Art Director of GMT Games LLC.
He founded, is original Editor and Art Director of Fire & Movement Magazine first published in 1976 (Hall of Fame inductee).
C3i Magazine is a Charles S. Roberts Award winning magazine.
C3i Magazine, Nr28 will be a 64-page, full-color issue.
Below is a list of some of the article highlights, including new game variants,
new scenarios, designer’s notes, interviews, a new countersheet,
and a Complete Bonus Game Insert in C3i Magazine Nr28.
We hope you enjoy the new issue.
Rodger B. MacGowan,
Publisher and Editor
For the latest news, updates, and additions to the table of contents of
C3i Magazine Nr28, please visit the C3i Magazine website at:
Highlights from C3i Magazine Nr28 (this is not a complete table of contents):
Unconditional Surrender! Case Blue is a 2-player game covering the World War II military campaigns fought in southern Russia from mid-1942 to early 1943. One side controls the armies and air forces of the Axis, while the other side controls those of the Soviet Union. Using simple mechanics, players focus on the strategic action. Armies move and fight in an integrated movement/combat activation system. Air wings suffer reduced effectiveness based on their level of activity. And all force action and replacements are dependent on basic production system. – By Game Designer Salvatore Vasta
Unconditional Surrender! Case Blue is derived from the boxed game Unconditional Surrender! World War 2 in Europe, published by GMT Games. That game covers the entire war in the European Theater using the mechanics found in USCB with the addition of other elements, such as naval units, strategic warfare, diplomacy, ULTRA, airdrops, Free Forces, etc.
What if? – In World War II, what if the Germans had decided to rebuild the High Seas Fleet or expanded their Rockets program? What if the Italians had built a carrier force? What if the Russians traded fighters for bombers or tanks for ships? What if the UK or USA mobilized more ground forces, but less air and naval assets? What if other countries from as small as Belgium to as large as Spain or Turkey were better prepared militarily?
Now you can explore these hypothetical situations with Unconditional Surrender! World War 2 in Europe. The boxed game provided the counters; now C3i Magazine Nr28 provides you with the rules to incorporate them into your campaigns. – By Game Designer Salvatore Vasta
Remembering the Great War on its Centennial: Interviews with CSR Award winning Game Designers Ted Raicer and Michael Resch
Two award-winning game designers share why the Great War resonates with them and continues to hold lessons for us one hundred years later. – By Sam Sheikh