Note: This game includes River Expansion
"What's that game with those cute little figures?"
"You mean meeples?"
"Yes, I see them everywhere on the Geek!"
"They are from Carcassonne."
Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etcetera. Having placed a tile, the player can then decide to place one of his meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner.
During a game of Carcassonne, players are faced with decisions like: "Is it really worth putting my last meeple there?" or "Should I use this tile to expand my city, or should I place it near my opponent instead, giving him a hard time to complete his project and score points?" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities.
Bought for a friend, he hasn't opened it yet.
I enjoy playing the game. Young and old are able to join in.
I grew up playing Monopoly, and I remember seeing this box in a hobby shop one Friday Night Magic -- it had derpy looking box art (first edition), but since I had won the draft that night, I used the leftover cash on this instead of the extra booster packs -- an excellent decision.
Carcassonne is a very relaxed game: Draw a tile, place a tile, then decide if you want to place a meeple (also first time I saw a "meeple"). It plays well with non-board gamers, and "gamers" have enough to think about where the best player will come out on top if they want to turn on the analysis. There are a few house rules I like that make the game "thinkier" but it's totally unnecessary. This is definitely a lighter game, and there have since been newer more complex tile-layers, but Carcassonne just has "it". Seeing the world grow as you build the map and seeing the meeples populate the table is satisfying. However you can also play a meaner game: connecting your meeples into your opponent's area and stealing all of their points, adding tiles that make certain areas extremely hard to complete... like I said, the game has enough going on to keep it interesting, without getting too fiddly to slow it down (not that slow fiddly games can't also be good).
I would recommend the Inns/Cathedrals (at least) and perhaps Traders/Builders if you're looking at expansions that add to the core idea of the game. Some of the others get too wacky for my tastes.
I prefer the artwork of the older version (less-saturated), but the new version is fine -- get whichever version comes at the best price.
Easy entry into tile placement games, once you get tired of the vanilla base game, there are many expansions to increase complexity.
Best standalone game ever.
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Wonderful art craft for children. My daughter loved it.