Fits like a glove.
Super fun game. Good system. Recommend to anyone who likes logic puzzles.
Designer | Rob Daviau, JR Honeycutt |
Publisher | Plaid Hat Games |
Players | 3-5 |
Playtime | 90-120 mins |
Suggested Age | 14 and up |
Honors | 2016 Golden Geek Most Innovative Board Game Nominee |
Additional Info |
148261/seafall
https://boardgamegeek.com/boardgame/148261/seafall/forums/63
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SeaFall is a 4X game (explore, expand, exploit, and exterminate) set in an "age of sail" world reminiscent of our world.
In SeaFall, the world is starting to claw its way out of a dark age and has begun to rediscover seafaring technology. Players take on the role of a mainland empire that consults with a consortium of advisors to discover new islands, explore those islands, develop trade, send out raiding parties, take part in ship-to-ship combat, and more. As in Risk Legacy and Pandemic Legacy, co-designed by Rob Daviau, SeaFall evolves as the game is played, setting their grudges into the history of the game and building a different narrative at every table as players open up the world.
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Fits like a glove.
Super fun game. Good system. Recommend to anyone who likes logic puzzles.