Twilight Struggle: Red Sea – Conflict in the Horn of Africa
This playing Matt has excellent artwork, and is definitely larger than I expected. Great addition to a great game.
We are Closed on Good Friday Mar 29th, 2024. Happy Easter!
Designer | Jacques Gardeil |
Publisher | Ferti |
Players | 2-16 |
Playtime | 15 mins |
Suggested Age | 8 and up |
Additional Info |
110336/jumpy-jack
http://boardgamegeek.com/forum/1114482/jumpy-jack/reviews
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• Bet: Bet secretly on the winning post order of the three first horses.
• Bluff: Fool your opponents by moving advancing any horse you like, without showing your real intentions.
• Win: Swipe the stake! You receive two points for each horse in the right place and ten points for guessing the three first horses in the right order at the post. The first player to score 16 points wins!
In Jumpy Jack, you'll need to use the luck of the die roll and bluffing to get around the four hurdles that can stop or delay your horses – or completely eliminate them from the race. When played with large groups, players compete in teams, requiring you to think like your teammate in order to get those horses across the line...
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Twilight Struggle: Red Sea – Conflict in the Horn of Africa
This playing Matt has excellent artwork, and is definitely larger than I expected. Great addition to a great game.