Have played three times on the new boards and enjoyed the challenge also loving the new cards
Improve game setup. Easy to assemble
The entire process was easy. Product arrived on time and well packaged. Impressed!
Fits like a glove.
Designer | Seth Jaffee |
Publisher | Renegade Game Studios |
Players | 2-4 |
Playtime | 40-60 mins |
Suggested Age | 14 and up |
Expansion | Crusaders: Thy Will Be Done – Divine Influence |
Additional Info |
170624/crusaders-thy-will-be-done
http://boardgamegeek.com/boardgame/170624/crusaders-thy-will-be-done/forums/63
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Move your knights, erect buildings, and go crusading to spread the influence of your Order. When the Orders get too strong, King Philip will become nervous and disband all Templar orders, ending the game.
Crusaders: Thy Will Be Done uses a combination of rondel and mancala mechanisms. Each player has their own rondel, which they can upgrade over the course of the game, that controls their action choices during the game. Your faction gives you a special power to control your rondel, and the buildings you erect will help you form a strategy.
I would liken it to chess. It is fairly easy to learn, but the number of different strategies that you can plan out many moves ahead makes it similar.
Crusaders: Thy Will Be Done (Standard Edition)
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Have played three times on the new boards and enjoyed the challenge also loving the new cards
Improve game setup. Easy to assemble
The entire process was easy. Product arrived on time and well packaged. Impressed!
Fits like a glove.